Captain’s Handbook
This guide provides comprehensive information for team captains participating in the MAP Tournament. As a captain, you are responsible for team management, match coordination, and maintaining communication with tournament staff. All tournament matches take place between Friday 23:59 UTC and Monday 23:59 UTC on their designated weekends. For a complete overview of the tournament, see the Tournament Overview.
Table of Contents
- Captain’s Handbook
Quick Reference
Bookmark these important resources:
Support Resources
Getting Help
- Support Tickets
- Create in #open-ticket channel
- Provide detailed information
- Keep all communication in ticket
- General Help
- Use #questions-suggestions
- Check pinned messages
- Be patient for responses
- Direct Staff Contact
- Check Staff List for department heads
- Contact RaiRei for general inquiries
- Tag @Referee in #general for urgent match issues
- Emergency Protocol
For urgent match-day issues, follow this order:
Core Responsibilities
Primary Duties
Responsibility | Details |
---|---|
Communication | Team coordination and Discord presence |
Scheduling | Arranging match times and confirming with staff |
Roster | Managing team lineup and substitutions |
Contact | Primary point of contact for tournament staff |
Team Management
Team Requirements
Teams must maintain these requirements throughout the tournament. For complete registration requirements, see the Registration page.
- Team Size: 4-8 players total
- Match Participation: Minimum 4 players per map
- Player Requirements:
- Rank between 75,000 and 999,999
- Active Discord participation
- No restricted accounts
Team Documentation
Using the RussianVaxei Team Sheet
- Initial Setup
- Create a copy of the desired teamsize template from the RussianVaxei sheets
- Sheet Configuration
- Add the names of your team members (1) onto the settings page
- Insert the links to the tournament mainsheet (2)
- After that, once the mappool is publicly available:
- Open the mainsheet and copy the exact name of the mappool tab into the sheet (3)
- Insert the value of the first and last row of maps (4) as seen on the mappool sheet
- Managing Team Availability
- Organizing a schedule through this sheet is possible and required during scheduling conflicts
- Use the availability tab to visualize when your team members can play
- This helps coordinate team schedules and resolve conflicts
Team sheets are required documentation. In scheduling conflicts, staff will request your team’s availability sheet.
- Using the Sheet
- Input player scores and map preferences
- Organize team lineups
- Take map notes
- Track team availability
- Use for scheduling conflict resolution
Match Format
Tournament Structure
The tournament uses a double elimination bracket structure. For complete format details, see the Tournament Format page. The pick/ban sequence and rules for all match types are illustrated below:
- Teams need two losses to be eliminated
- One loss moves a team to the losers’ bracket
- Teams in losers’ bracket must win to continue
- Teams in losers’ bracket must play two matches per week after Round of 16
- Grand Finals features winners’ bracket champion vs losers’ bracket champion
Stage Requirements
Stage | SR | Protects | Bans | Best of | NM | HD | HR | DT | FM | TB | Async Available* |
---|---|---|---|---|---|---|---|---|---|---|---|
Qualifiers | ★5.30 | NA | NA | NA | 4 | 2 | 2 | 2 | 0 | 0 | NA |
Round of 32 | ★4.90 | 1 | 2 | 9 | 4 | 2 | 2 | 2 | 2 | 1 | Yes |
Round of 16 | ★5.10 | 1 | 2 | 9 | 5 | 2 | 2 | 2 | 2 | 1 | Yes |
Quarterfinals | ★5.30 | 1 | 2 | 11 | 5 | 3 | 3 | 3 | 3 | 1 | LB* |
Semifinals | ★5.50 | 1 | 2 | 11 | 6 | 3 | 3 | 3 | 3 | 1 | No |
Finals | ★5.70 | 1 | 3 | 13 | 6 | 3 | 3 | 4 | 3 | 1 | No |
Grand Finals | ★5.90 | 1 | 3 | 13 | 6 | 3 | 3 | 4 | 3 | 1 | No |
*LB = Losers Bracket only
Prize Structure
Tournament Prizes
Make sure your team knows what they’re competing for. For complete prize information and bounty rules, see the Prizes page.
Placement | Reward |
---|---|
1st Place | • 6 months osu!supporter per player • Custom Profile Banner |
2nd Place | • 4 months osu!supporter per player • Custom Profile Banner |
3rd Place | • 2 months osu!supporter per player • Custom Profile Banner |
4th Place | • 1 month osu!supporter per player |
Mapper’s Choice Bounty System
Each round features additional prize opportunities through the “Mapper’s Favourite” bounty system. For complete bounty rules and prize information, see the Prizes page.
Overview
- Special map selected by mapping board each round
- Two winners per round receive 1 month supporter
- Total prize pool distribution:
- Round of 32: 2 winners × 1 month
- Round of 16: 2 winners × 1 month
- Quarter Finals: 2 winners × 1 month
- Semi Finals: 2 winners × 1 month
- Finals: 2 winners × 1 month
- Grand Finals: 2 winners × 1 month
- Total bounty prize pool: 14 months supporter across tournament
How to Participate
- Map Selection
- Mapper’s Favourite announced in mappool showcase
- Required score threshold specified
- Teams must meet or exceed threshold to qualify
- Attempt Rules
- Attempts during official matches only
- Can attempt after match winner decided (same lobby)
- One attempt per team per bounty map
- Maximum 4 players per attempt
- All participating players attempt simultaneously
- For multiple match opportunities, only first attempt counts
- Prize Distribution
- Raffles during next round’s mappool showcase
- Two winners randomly selected from qualifying attempts
- Players can only win one bounty per round
- Does not affect tournament placement prizes
Match Coordination
Match Scheduling
All scheduling must be done in #scheduling channel using the proper format.
Basic Requirements
- All times in UTC
- Between Friday 23:59 UTC and Monday 23:59 UTC
- Both teams must confirm
- Wait for referee confirmation
Scheduling Format Examples
Teams must provide:
- Match ID
- Time (in UTC)
- Warmup Gimmick participation
- Confirmation from both teams
- Warmup maps (if participating in gimmick)
Example 1: Standard Reschedule (No Warmup Gimmick)
Format:
Match ID: 69
Time: 15:30utc sunday
Warmup Gimmick: No
Notice in this example:
- Clear match identification
- Time specified in UTC
- Explicit mention of not using warmup gimmick
- Confirmation from opponent included
- Referee acknowledgment
Example 2: Default Time with Warmup Gimmick
Format:
Match ID: 69
Time: Default (12utc)
Warmup Gimmick: Yes
Our team: https://osu.ppy.sh/beatmapsets/406217#osu/882812
Their Team: https://osu.ppy.sh/beatmapsets/914754#osu/1910547
In this example:
- Using default match time
- Both teams participating in warmup gimmick
- Warmup maps provided by both teams
- Confirmation from opponent included
- Referee acknowledgment
- Mapping board member confirmation
Qualifier Match Scheduling
Check “Qualifiers Lobbies” tab on main sheet for available slots:
Team Name: [your team]
Lobby ID: [desired lobby]
For custom qualifier times:
Team Name: [your team]
EX_[number]: [UTC time]
Async Match Procedures
Available only as last resort for:
- Round of 32 (all matches)
- Round of 16 (all matches)
- Quarter Finals (Losers’ Bracket only)
To request:
- Show scheduling attempt evidence
- Contact Internal Affairs (@RaiRei)
- Receive explicit approval
- Complete pick/ban by Friday 23:59 UTC
Discord Channel Setup
Three private channels will be created. For complete async match procedures, see the Async Matches page.
- Pick/Ban Channel (
async-pickban-team1-team2
): Both captains + staff - Team 1 Channel (
async-team1
): Team 1 + staff - Team 2 Channel (
async-team2
): Team 2 + staff
Match Privacy Rules
- Teams play independently
- Match timing kept private
- Scores remain secret
- Results announced only after both matches
- No inter-team communication until results posted
Match Procedures
Pre-Match Requirements
Time | Action |
---|---|
15 minutes before | Be available for referee contact |
5 minutes before | Join match lobby |
Until start | Invite team members |
Late Penalties
Time Late | Penalty |
---|---|
2 minutes | Forfeit warmup |
5 minutes | Forfeit protect/bans |
10 minutes | Match forfeit |
Match Flow Responsibilities
- Preparation Phase
- Submit protect/ban decisions
- Manage team picks
- Can override team member picks before map set
- During Match
- Ensure correct mod combinations
- Manage timeouts (one 120-second timeout per match)
- Handle technical issues
- Coordinate player substitutions if needed
Here’s the revised section that clarifies the specific mod combinations for FreeMod maps, incorporating your requested adjustments:
Freemod Rules
Teams must follow these specific mod combinations for FreeMod maps:
Position | Requirement |
---|---|
Player 1 | True Freemod: Any mod combination (e.g., NM, HD, HR, HDHR) |
Player 2 | Hidden mod required |
Player 3 | HardRock mod required |
Player 4 | Must use either: |
- A difficulty-increasing mod/combination, or
- EZ mod/combination (1.8x base score multiplier)
Additional Notes
- Difficulty-increasing mods may include Hidden, HardRock, DoubleTime, Flashlight, Easy, or any combination.
- The EZ mod applies a 1.8x base score multiplier to balance its difficulty.
Pick/Ban Process
Initial Phase
- Captains use
!roll
when prompted - Highest roll winner will:
- Protect second
- Ban second
- Pick first
- Equal rolls: Repeat until winner determined
Protection and Pick Order
- Roll loser protects first map
- Roll winner protects their map
- Roll loser bans their map
- Roll winner bans their map
- Teams alternate picks, starting with roll winner
Pick Rules
- Double picks (selecting two maps from the same mod pool consecutively) are allowed
- Triple picks (selecting three maps from the same mod pool consecutively) are not allowed
Ban Phases
- Second Ban Phase:
- Occurs after first 4 maps
- Leading team bans first
- If tied (2-2), winner of 4th map bans first
- Each team bans 1 map
Finals Special Rules
- Third ban phase after next 4 maps
- Same ban order rules apply
- Each team bans 1 additional map
Tiebreaker
If both teams are one point from winning, designated Tiebreaker (TB) map is played.
Warmup Gimmick Management
Optional feature that can earn your team a free point.
Requirements
- Advance notice in scheduling
- Both teams must agree to participate
- Exactly 4 players must participate
- Map must not be previously seen by mapping board
- Map must thoroughly impress mapping board member
Scheduling Requirements
When participating in warmup gimmick:
- Include warmup map links in schedule post
- Wait for mapping board member confirmation
- Both teams must agree to participate
- Exactly 4 players required
Warmup gimmick requests without proper format or missing information will be ignored.
Issue Resolution
Technical Support
Score Verification
Acceptable proof of score includes:
- Official Stream Footage
- Last visible score will be used
- Player POV Recording
- Must show entire play including results screen
- E.g., Twitch stream VOD
- Screenshots
- Must use osu!’s screenshot function (Shift + F12)
- Must be hosted on osu.ppy.sh
- Phone Recording
- Must show the play/score
- Must show current date/time (via alt-tab or Windows key + D)
Staff reserve the right to reject any proof deemed illegitimate.
During Maps
- First 30 seconds: Can request referee abort
- Same players must replay
- Substitutions allowed only for connection issues
- After 30 seconds: Player gets 0 score
- Unless acceptable proof provided
- 30-second rule flexible based on referee discretion
Abort Rules
- One abort allowed per team per match
- Additional disconnections won’t trigger aborts
Fair Play Guidelines
The following are considered unfair:
- Misrepresenting team availability
- Pressuring teams into disadvantageous times
- Using forfeit threats
- Making unreasonable demands
- Showing unwillingness to compromise
Reporting Issues
- Create Support Ticket
- Use #open-ticket channel
- Provide evidence (screenshots, logs)
- Include clear description
- Direct Contact
- Find appropriate staff member
- Contact Internal Affairs for general issues
Consequences
Teams found violating fair play guidelines may face:
- Forfeiture
- Tournament disqualification
- Ban from future tournaments