Qualifier Stage

The qualifier stage determines team seeding for the main tournament bracket. Each team must register for a qualifier timeslot through the tournament Discord server. A referee will be supplied for each registered qualifier match.


Schedule Information

Qualifier matches will only be held between Friday, February 7th, 2025, 00:00 UTC and Sunday, February 9th, 2025, 23:59 UTC. This time window is strictly enforced—no exceptions will be made for matches outside these hours.


Match Preparation

Before the Match

Time Action
15 minutes before Referee will contact team captain via Discord
5 minutes before Referee will create the lobby and invite the captain
Until start Captain is responsible for inviting their team members

Captain Substitution

If the team captain cannot attend:

  • Notify the referee in advance
  • Designate a temporary captain
  • Provide the temporary captain’s osu! username

Late Penalties

Teams must have 4 players ready to play at their scheduled time. Late penalties vary based on lobby type:

Shared Lobbies

If a team arrives late to a lobby that has already started:

  • They may still participate if their 4th player arrives before the NoMod section ends
  • The team will play alongside other teams and complete any missed maps after the regular lobby ends
  • If unable to field 4 players before NoMod section ends, team must reschedule

Solo Team Lobbies

If a team is 15 minutes late:

  • Their qualifier lobby will be canceled
  • Team must attempt to reschedule

Rescheduling Notes:

  • Late rescheduling requests or requests for extra lobbies are not guaranteed
  • Staff will attempt to accommodate but cannot guarantee availability
  • Teams should arrive on time to their original slot to ensure participation

Team Requirements

Team Size and Composition

  • Teams must have between 4-8 players total
  • A minimum of 4 players must be available for each map
  • Teams may rotate players between maps
  • All players must be registered team members

Match Participation

  • 4 players must actively participate in each map
  • While not all team members need to be present for matches, the minimum of 4 players is required

Match Format

The qualifier match consists of one complete playthrough of the qualifier mappool, with an option for a second playthrough to improve scores.

Mappool Order

Maps must be played in this sequence:

  1. NoMod: NM1, NM2, NM3, NM4
  2. Hidden: HD1, HD2
  3. HardRock: HR1, HR2
  4. DoubleTime: DT1, DT2

Between Maps

  • Teams have 120 seconds to prepare for each map
  • Referee will start the map within 10 seconds after this preparation period
  • All maps require 4 players to participate

Second Playthrough

After completing all maps, teams may:

  • Take a 5-minute break
  • Select specific maps to improve their scores
  • Use different players than their first playthrough
  • Skip maps they don’t wish to replay

The second playthrough must:

  • Begin immediately after the break
  • Follow the original mappool order
  • Have maps selected for replay declared by the captain before starting

Match Settings

All qualifier maps will be played with:

  • Head-to-Head scoring
  • NoFail mod enabled
  • ScoreV2 enabled
  • Team VS mode

Technical Issues

Disconnections

  • If a player disconnects during a map due to technical issues, they may replay that map after all qualifier maps are completed
  • To prevent abuse of this system, only one player may use this replay rule for one map per team
  • For any additional disconnections:
    • The disconnected player will receive a score of 0
    • Exception: If suitable proof of score can be provided (e.g., local score screenshot with time/date)

This replay limitation exists to prevent teams from strategically using “disconnections” to improve scores by replaying maps multiple times.


Scoring & Results

Results determine bracket stage seeding:

  • Teams must complete one full playthrough with 4 players per map
  • For teams completing two playthroughs:
    • Most recent score for each map will be used
  • Seeding will be calculated using the Zipfian Distribution
  • Teams will be disqualified for:
    • Not scheduling a qualifier lobby
    • Not completing one full playthrough
    • Not having 4 players for each map