Format
Basic Information
Mapping Appreciation Project is a 4v4 international tournament using double elimination format. All matches take place between Friday 23:59 UTC and Monday 23:59 UTC on their designated weekends.
Tournament Structure
Double Elimination Bracket
- Teams need two losses to be eliminated
- One loss moves a team to the losers’ bracket
- Teams in losers’ bracket must win to continue
- Teams in losers’ bracket must play two matches per week after Round of 16
- Grand Finals features winners’ bracket champion vs losers’ bracket champion
Match Format
*LB: Losers Bracket only
Stage | SR | Protects | Bans | Best of | NM | HD | HR | DT | FM | TB | Async Available* |
---|---|---|---|---|---|---|---|---|---|---|---|
Qualifiers | ★5.30 | NA | NA | NA | 4 | 2 | 2 | 2 | 0 | 0 | NA |
Round of 32 | ★4.90 | 1 | 2 | 9 | 4 | 2 | 2 | 2 | 2 | 1 | Yes |
Round of 16 | ★5.10 | 1 | 2 | 9 | 5 | 2 | 2 | 2 | 2 | 1 | Yes |
Quarterfinals | ★5.30 | 1 | 2 | 11 | 5 | 3 | 3 | 3 | 3 | 1 | LB* |
Semifinals | ★5.50 | 1 | 2 | 11 | 6 | 3 | 3 | 3 | 3 | 1 | No |
Finals | ★5.70 | 1 | 3 | 13 | 6 | 3 | 3 | 4 | 3 | 1 | No |
Grand Finals | ★5.90 | 1 | 3 | 13 | 6 | 3 | 3 | 4 | 3 | 1 | No |
Async matches are available as a last resort option only. Teams must provide evidence of scheduling conflicts to Internal Affairs (@RaiRei) and receive *explicit approval. This option is discouraged as it requires significant additional staff resources.
Match Format Overview
The Mapping Appreciation Project employs the “Corsace Open” match format. All matches follow a structured protect, ban, and pick system.
The pick/ban sequence and rules for all match types are illustrated below:
Protect, Pick, Ban System
Match Process
1. Initial Rolls
- At match start, captains use
!roll
when prompted - Highest roll winner will:
- Protect second
- Ban second
- Pick first
- Equal rolls: Repeat until winner determined
2. Protection and Pick Order
- Roll loser protects first map
- Roll winner protects their map
- Roll loser bans their map
- Roll winner bans their map
- Teams alternate picks, starting with roll winner
- Continue alternating through ban phases until winner determined
3. Ban Phases
Second Ban Phase
- Occurs after first 4 maps
- Ban order by score:
- Leading team bans first
- If tied (2-2), winner of 4th map bans first
- Each team bans 1 map
4. Pick Rules and Match Continuation
Pick Limitations
- Double picks (selecting two maps from the same mod pool consecutively) are allowed
- Triple picks (selecting three maps from the same mod pool consecutively) are not allowed
- Double bans (banning two maps from the same mod pool) are allowed
- Triple bans (banning three maps from the same mod pool) are not allowed
Rounds up to Semifinals
- Continue picks after second ban phase
- Play until winner determined
Finals and Grand Finals
- Third ban phase after next 4 maps
- Same ban rules as second phase
- Each team bans 1 map
- Continue until winner determined
5. Tiebreaker
If both teams are one point from winning, play designated Tiebreaker (TB) map.
Map Rules
Universal Settings
All maps use:
- Team VS
- NoFail
- ScoreV2
Mod Requirements
Pool | Requirement |
---|---|
NM (No Mod) | No modifications |
HD (Hidden) | Hidden mod |
HR (Hard Rock) | Hard Rock mod |
FM (Free Mod) | See Free Mod Rules |
TB (Tiebreaker) | FreeMod optional, NoFail required |
Scoring Rules
- Winner: Highest team score after mod multipliers
- Tied scores: Replay map with same rosters
Freemod Rules
Teams must follow these player roles for freemod maps:
Position | Requirement |
---|---|
Player 1 | True Freemod: Any mod combination (NM, HD, HR, HDHR, etc.) |
Player 2 | Hidden mod required |
Player 3 | HardRock mod required |
Player 4 | Forced mod: Must use either: • HD, HR, or HDHR • EZ (1.8x score multiplier) |